Inspiration :





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Nam June Paik (Cybernated Art)

“Opera Sextronique” (1967)

     

In the 1960s, Nam June Paik embraced the medium of television, and became the founding father of video art. His long and prolific relationship with electronic media began notably with the cellist Charlotte Moorman, in controversial performance works such as Opera Sextronique from 1967. Paik's oeuvre later included television sculpture, satellite art, robotic devices, and giant video walls with synthesized imagery pulsating from stacks of cathode-ray tubes

Paik suggests that art should embrace the technologies of the information society. Paik presents himself as artist-shaman, synthesizing art and technology in an effort to exorcise the demons of a mass-consumer, technology obsessed society. Paik uses rejected media artifacts in his work, such as vintage television sets.


Wolf Vostell

“TV Dé-coll/age for Millions” (1959 ­ 1963)

     

3 minutes of blurred TV program. Because the broadcasting station has deliberately blurred the transmission quality of the film, millions of viewers take three minutes to notice that their TV set is not defective. (Presumably millions of people will fumble with their TV sets and try to adjust the picture.)
Peter Weibel pursued a similar idea in 'The Endless Sandwich.’

“TV for Millions” (1959 ­ 1967)

     

Planned for a TV broadcast in which the TV audience participates and acts. The events; images; words; recommendations or commands are aimed to rouse in the viewers active participation, involvement, and thoughts and actions running parallel to the broadcast.


Bill Viola

“Room for St. John of the Cross” (1983)

     

Since he began producing video art in the early 1970s, Bill Viola has explored ways to manipulate and restructure our perception of time and space through electronic media. In such video installations as Room for St. John of the Cross (1983), Viola has demonstrated the narrative potential of "dataspace," a territory of information in which all data exists in a continual present, outside the traditional definitions of time and space, available for use in endless juxtapositions.

Viola arrives at the notion of dataspace by considering the spaces that have been constructed over the ages to record cultural history in architectural form, from Greek temples to Gothic cathedrals. He compares these "memory palaces" to the personal computer, with its capacity for storage, instant access and information retrieval. The computer has introduced the "next evolutionary step," Viola claims, in which ancient models of memory and artistic expression are reborn through the fluid processes of information technologies.


Jeffrey Shaw

“The Golden Calf” (1994)

     

This work is constituted by a white pedestal on which there stands an LCD color monitor connected to computing machinery by a cable running through the pedestal. The viewer of this work picks up and holds this monitor in his hands. The screen shows a representation of the pedestal with a computer-generated image of a golden calf on top. By moving the monitor around the actual pedestal the viewer can examine this golden calf from above and below and all sides. Thus the monitor functions like a window that reveals a virtual body apparently located physically in the real space.

The golden calf has a shiny mirror-like surface in which the viewer sees reflections of the actual venue of the installation. These are previously digitized photographs of the room that are 'reflection-mapped' onto the calf's skin. While the viewer himself is not included in this digitized reflection of the environment, he does see himself reflected on the glass surface of the LCD screen. The immateriality of this golden calf is further emphasized by the fact that only its outer surfaces are modeled, so that if the viewer moves the monitor screen into the calf's body none of its interior surfaces are visible.

In The Golden Calf the body is no longer a corporeal object but instead the immaterial subject of a specifically physical process of disclosure. When moving the monitor screen up, down and round the pedestal, the viewer performs what looks like a ceremonial dance around a technological pilaster construing an almost tangible phantasm.


"The Legible City" (1989)

     

In The Legible City the visitor is able to ride a stationary bicycle through a simulated representation of a city that is constituted by computer-generated three-dimensional letters that form words and sentences along the sides of the streets. Using the ground plans of actual cities - Manhattan, Amsterdam and Karlsruhe - the existing architecture of these cities is completely replaced by textual formations. Traveling through these cities of words is consequently a journey of reading; choosing the path one takes is a choice of texts as well as their spontaneous juxtapositions and conjunctions of meaning.

"The Legible City" (1989) is a three dimensional digital image whose virtual size was approximately six square kilometers. The viewer can interactively travel in this space by riding a bicycle which is standing in front of a large video projection screen. The 'real time' interaction of the bicycle and the computer generated image allows the bicyclist complete freedom to move anywhere in this virtual image space. In "The Legible City" the space of visualization is virtually located beyond the surface of the projection screen and thus outside the actual room where the bicyclist are situated. In "Alice's Room" and "The Virtual Museum" the virtual imagery is located inside the actual room where the viewers are standing. Such a digital conjunction of virtual and actual space evokes a Mannerist ambiguity - different orders of simulation are located in a meta-dimensional structure that mirrors a confluence of the real and the fictional. This location of the virtual space in a contiguous relationship with the real space establishes a discourse in that fine zone between the virtual and the actual. It is here that I believe the most interesting and challenging opportunities for artistic formulations exist.


"The Narrative Landscape" (1985)

     

In this installation images are projected onto a large screen lying flat on the floor of the exhibition space. The spectators stand on a surrounding balcony where a joystick enables any one of them to interactively operate the work by panning in any lateral direction over the surface of its images and zooming in or out of a chosen part of an image. At the zoom extremes the joystick generates a digital transition from one image layer to another. The Narrative Landscape is constituted by twenty-eight images that are interrelated by a specific spatial and conceptual architecture. The primary image - a satellite picture of earth inscribed with a Hebraic astrological chart) is divided by a grid of red lines into nine areas that define access to nine groups of three images. The three images in each group are arranged one below the other and the viewer can move up or down through these three layers.

The interactive structure of "The Narrative Landscape" (1985) shows that the spatial boundary of the digital image does not have to be defined by the traditional perimeter of a 'picture frame'. Instead, a virtual image space of any dimension may be created, which the viewer explores by moving his 'viewing window'.



Summaries from Research

‘The traditional activity of art has been the representation of reality - manipulating materials to create tangible mirrors of our experience and desire. Now with the mechanisms of the new digital technologies, the artwork can become itself a simulation of reality - an immaterial digital structure encompassing synthetic spaces which we can literally enter. Here the viewer is no longer consumer in a mausoleum of objects, rather he/she is traveler and discoverer in a latent space of sensual information, whose aesthetics are embodied both in the coordinates of its immaterial form and in the scenarios of its interactively manifest form. In this temporal dimension the interactive artwork is each time re-structured and re-embodied by the activity of its viewers’.
Extract from a lecture at XXVIII. International Conference on Art History, Berlin, July 1992; published in: Artistic Exchange, Ed. Thomas W. Gaehtgens, Berlin, 1993, pp. 295-300.
While the capacities of technology are clearly phenomenal, at the same time its most advanced exercise is its greatest abuse. The technology is beyond his understanding or control. It becomes another of the alienated consumer spectacles. Humbled by the complexity and scale of this resource, we begin to feel that the developments of its forms (car, bomb, electric toothbrush, etc.) are determined virtually by force of nature. The system is thus able to recruit technology to its market principles with impunity. What are needed now are more and more demonstrations of technological application outside the dictates of the institutionalized program. Such an open-ended exploitation of technological resources becomes the evidence for all people that it is there as an extension of their individual wills and freedom. Nam June Paik has been able to do this with television.
Published in: Art and Artists, No. 10, January 1969, pp. 47-49.




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