Core Feature :



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Inter-whactive TV installation presents the audience with an old television set that, initially, displays nothing but static and white noise. Following their instincts (if they’ve ever owned an old television set before) and/or the instructions placed next to the piece, users will bang on the television set or twist the antenna to make it work. The first imagery appearing on the monitor will be a black and white image, which is a still frame of video footage. When users turn the TV dial, they will see a different black and white still image on each “channel,” such as a person standing, a cup of water, a fly, a building, a face, and a subway wall. Users will interact with still images on the various channels by banging on the TV set. This banging will cause pre-recorded video to play, such as the standing person starting to be jostled around, the water in the cup starting to shake, and building started to collapse, as if the users banging on the set has caused these things to happen in the real, physical world. Through the user’s unusual experience, ordinary linear TV becomes an extraordinary medium that start to feel more like an interactive two-way communication. The virtual space and time of the digital machine is thus linked to users’ actions in the real world.
When there is no user to interact with the TV set, it will return to playing static noise and waiting for next unsuspecting person to arrive.






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