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Core Feature :
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Inter-whactive TV installation presents the audience
with an old television set that, initially, displays nothing but static
and white noise. Following their instincts (if they’ve ever owned
an old television set before) and/or the instructions placed next to the
piece, users will bang on the television set or twist the antenna to make
it work. The first imagery appearing on the monitor will be a black and
white image, which is a still frame of video footage. When users turn
the TV dial, they will see a different black and white still image on
each “channel,” such as a person standing, a cup of water,
a fly, a building, a face, and a subway wall. Users will interact with
still images on the various channels by banging on the TV set. This banging
will cause pre-recorded video to play, such as the standing person starting
to be jostled around, the water in the cup starting to shake, and building
started to collapse, as if the users banging on the set has caused these
things to happen in the real, physical world. Through the user’s
unusual experience, ordinary linear TV becomes an extraordinary medium
that start to feel more like an interactive two-way communication. The
virtual space and time of the digital machine is thus linked to users’
actions in the real world.
When there is no user to interact with the TV set, it will return to playing
static noise and waiting for next unsuspecting person to arrive.
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