Project Rationale :




[ Think simple ]

[ Real interactions come from very instinctive and spontaneous sources ]

[ User define their roles as both spectacle and spectator ]

[ Virtual and real space ]




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Interactive design typically involves the creation of rule-based systems. Any human interaction can be thought of as a system of formal and social rules. But sometimes, real interactions come from very instinctive and spontaneous sources. I would like to simplify but also expand the lexicon of interactive experience and explore the aesthetic aspects of the interactive TV experiments and their relation to electronic interface design and physical manipulation. Inter-whactive TV is an interactive installation which involves the replication of simple and common physical interactions that most people did with their TV sets when they appeared decades ago, such as banging on the TV and tweaking their antennas to try to get a clear signal. Banging on object to make them work is a form of interaction and one which I remember from my childhood. Without understanding the mechanics of various objects and systems, my first impulse was usually to try hit them to make them work. I believe that through the act of physically hitting the TV set, users will be in a position to reflect on the condition that define their roles as both spectacle and spectator. This hitting “ritual” will evoke childhood patterns of interaction which were often quite rewarding through both their physicality and through the immediacy of their results.



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